KMSP elevation issue near rwy 30L at P3Dv5

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niksan29
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KMSP elevation issue near rwy 30L at P3Dv5

Post by niksan29 » Mon Jul 19, 2021 1:07 am

Hello all!
a similar problem has already been discussed before:
viewtopic.php?f=33&t=3077
and
viewtopic.php?f=33&t=3513
but in P3Dv5 it does not matter whether the FTX Global+Vector+OpenLC NA is enabled or not, as we know the default P3Dv5 now uses much more accurate mesh and ground data ;)
only disabling the vector file cvx_mspterrain2.bgl( which belongs KMSP) solves the problem but causes another rwy approach lights are half in the air :?
hence the conclusion during the tests in P3Dv5 it was simply not noticed and now it must be somehow solved :arrow:
it seems to me the simplest solution is to lengthen the legs of the rwy approach lights, rather than make a new vector( hill) file that will raise the rwy approach lights higher but will have sharp edges (unless this is a 3D model of a hill) :!:
Last edited by niksan29 on Mon Jul 19, 2021 8:01 pm, edited 1 time in total.

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SammyH
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Re: KMSP elevation issue near rwy 30L at P3Dv5

Post by SammyH » Mon Jul 19, 2021 7:19 pm

Thank you for your feedback.
Sammy Holmes
Flightbeam Staff

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niksan29
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Re: KMSP elevation issue near rwy 30L at P3Dv5

Post by niksan29 » Mon Jul 19, 2021 9:54 pm

SammyH wrote:
Mon Jul 19, 2021 7:19 pm
Thank you for your feedback.
Thank you! and if there is an update, do not forget to report it here so that we do not miss it :!:

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SammyH
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Re: KMSP elevation issue near rwy 30L at P3Dv5

Post by SammyH » Tue Jul 20, 2021 6:01 pm

If there is an update, most people see it on the Flightbeam Manager long before we post it here. But it will be posted either way.
Sammy Holmes
Flightbeam Staff

i7-8700K Coffee Lake 4.80GHz - EVGA GTX 1080ti SC2 - 32GB G.SKILL Ripjaws V Series (4x8GB) - GIGABYTE Z370 AORUS Gaming 7 - EVGA 80+ Gold 1000 Watt PSU - Windows 10 Pro - Thermaltake Liquid Cooling - 1TB SSD - P3Dv4.5

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