Taxi/high-speed exit lighting  [SOLVED]

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Bigt
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Taxi/high-speed exit lighting

Post by Bigt » Sat Aug 22, 2020 9:28 am

I don't have this scenery yet in MFS ( I do have it in P3D) but I wanted to ask this question none the less. I have noticed in a video showcasing your KDEN scenery, as well as some of the released ORBX products, that the high-speed exit lighting from the runways and the taxi-way lighting still appear to be default despite being in a payware add-on airport. The centerline exit lighting from the runways for example in P3D in most of your airports (DEN too I believe) is the relatively standard alternating green-yellow/orange but MFS it is missing. And the green centerline taxi lighting often has bizarre and inconsistent spacing. Is there a reason for this and will it be fixed eventually?

I do plan to upgrade to MFS once some high quality aircraft (my beloved PMDG and FSLabs birds) are added and will also eventually upgrade all my scenery from you folks as you do phenomenal work!

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Mir // Flightbeam
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Re: Taxi/high-speed exit lighting  [SOLVED]

Post by Mir // Flightbeam » Sat Aug 22, 2020 7:31 pm

Bigt wrote:
Sat Aug 22, 2020 9:28 am
I don't have this scenery yet in MFS ( I do have it in P3D) but I wanted to ask this question none the less. I have noticed in a video showcasing your KDEN scenery, as well as some of the released ORBX products, that the high-speed exit lighting from the runways and the taxi-way lighting still appear to be default despite being in a payware add-on airport. The centerline exit lighting from the runways for example in P3D in most of your airports (DEN too I believe) is the relatively standard alternating green-yellow/orange but MFS it is missing. And the green centerline taxi lighting often has bizarre and inconsistent spacing. Is there a reason for this and will it be fixed eventually?

I do plan to upgrade to MFS once some high quality aircraft (my beloved PMDG and FSLabs birds) are added and will also eventually upgrade all my scenery from you folks as you do phenomenal work!
Hi there,

It's not present in MSFS at the moment because it's not supported yet. Once the developers at Asobo/MS implement the ability to make them, we'll have them in there as they should be.

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Bigt
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Re: Taxi/high-speed exit lighting

Post by Bigt » Sun Aug 23, 2020 7:43 am

Thanks for the reply!

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SammyH
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Re: Taxi/high-speed exit lighting

Post by SammyH » Sun Aug 23, 2020 11:46 am

No problem at all.
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Bigt
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Re: Taxi/high-speed exit lighting

Post by Bigt » Sun Jun 06, 2021 12:32 pm

Has this been updated yet?

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Mir // Flightbeam
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Re: Taxi/high-speed exit lighting

Post by Mir // Flightbeam » Sat Jun 12, 2021 4:36 pm

Hi there,

At the moment the only way to create taxiway lighting is through the SDK (default) method. Asobo does not seem to have any plans to change this at the moment.

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Bigt
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Re: Taxi/high-speed exit lighting

Post by Bigt » Sat Jun 12, 2021 11:01 pm

Forgive me as I don't know the ins-and-outs (or anything at all for that matter) of developing. But if this is the case, how did Flytampa (YSSY) and a lot of the Simwings sceneries manage to get around this? Honest question.

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Mir // Flightbeam
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Re: Taxi/high-speed exit lighting

Post by Mir // Flightbeam » Mon Jun 14, 2021 7:29 am

Bigt wrote:
Sat Jun 12, 2021 11:01 pm
Forgive me as I don't know the ins-and-outs (or anything at all for that matter) of developing. But if this is the case, how did Flytampa (YSSY) and a lot of the Simwings sceneries manage to get around this? Honest question.
Hi there,
It's most likely using a new hack or workaround. Typically I avoid these as they have high chances of not working after an update, we had a lot of issues like this during the P3D development days where almost everything is a hack.

It's possible Asobo will allow devs to use custom lights at some point, hopefully this year. If that's the case then you can certainly expect some much better lighting. Hope this helps!

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